The lvl 55 skill build has plenty of extra skill points to play around with, so you have a lot of leeway with it. After the game is released and I can judge differences, this guide will be updated and maintained accordingly. Either way, I recommend maxing it, since it has an average cooldown and good AoE coverage. It has the lowest cooldown of her basic skills and a very affordable SF cost. Haru fires off 3 materialized swords in a Wind Scar-like cone pattern, then pulls the swords back towards her, dragging along all enemies without SA.
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Still, I don’t expect the details to change much when it finally arrives, so its up here for whenever we get it! Allows Haru to consume 20 stamina and immediately dodge in a specified direction.
After the game is released and Garu can judge differences, this guide will be updated and maintained accordingly. Takes the already amazing Flash Step to the next level.
Akasha Cards Akasha cards can maks a huge difference in your gameplay depending on what you use. Haru’s “ultimate” skill apart from Extinction Prelude. Three of the pictures aren’t working properly. Haru jump up and forward a short distance and spins 3 times, slashing in front of her. The field lasts for 10 seconds and applies a buff for 20 seconds, so allies don’t have to be in the field on cast to run in later and pick up the buff.
I’ve updated the image URLs, ahru should be able to see them now.
If you like Bladequake enough to max it, then you can consider this extension. The percentage buff only affects the portion of attack from your character, not the weapon or flat attack on gear. When knocked down, allows Haru to quickly recover by consuming stamina and rolling in a specified direction.
Keep this in mind if you do decide to put points in these skills you’re getting less and less out of it. Upgrade and use this card unless you are getting Aaron. It allows Bladequake to stun the targets it hits.
The Attack buff is only earning its keep if your allies can attack the target. Being the only jack-of-all-trades swordswoman in the character roster, Haru is able to attack her enemies relentlessly with great power in a wide area while still keeping her SG full and available for a short time. Haru jumps back a short distance and throws her sword forward as an energy projectile, re-materializing it afterwards.
Asking why you should play Haru is like asking why should you should put the toilet seat down. A passive that increases the amount of SF you regenerate with your basic attacks. The finisher contains a large portion of the damage, so make sure you land it. Either one works based off your preference. In base for the heal is quite weak, but it becomes quite a bit more noticeable when upgrading.
If you’re going to go, you might as well go fast. The following section will provide example builds through the Soul Worker skill simulator found here. Allows Haru to end her dash with a special attack, having her somersault forward twice and slam her sword down.
Its been brought up that at max rank, this skill does very good SA break on a low cooldown. This skill allows you to dodge attacks, and provides i-frames during the animation. I recommend maxing this skill. Ground Pound Extension – Storm. It also allows you to use your basic attacks to execute various combos. If you rarely find yourself getting knocked down, you can leave it at rank 1, or max it if you don’t care about i-frames and just want to get up and back into the action.
Has decent SF recovery on a low cooldown.
Haru Estia (Soul Worker: Your Destiny Awaits) –
This makes the actual increase quite a bit smaller than expected. She is a gentle, huge-sword wielding girl who suffers from feelings of obligation and guilt. Its very RNG based but a solid alternative to Meggidon.